Martin Garcia


Celebrating Life is an exploration game about recovering memories of loved ones who have passed away. Players collect different objects that represent memories of their family members with the purpose of building their "ofrenda." The game takes place during the Day of the Dead (Día de los Muertos), a Mexican holiday that celebrates life and death by reuniting both the living and the dead.


Game Designer, Programmer, Level Designer, Asset Finder

Celebrating Life was designed and developed for IGDA's eJam 2020. The game was developed in 48 hours, and the game engine used was Unity.


The player starting area

An overview of the villages' plaza.

The player has picked up one of the objects that need to be placed on the ofrenda.

The pathway that leads to the cemetery.